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Then the in-game store opens up for the first time (“ SFV does not have any day one DLC”) along with new “Daily Challenges,” the long-term method for players to generate Fight Money. The first of six DLC characters is coming in March and playing through all characters’ stories, survival, or online should earn enough Fight Money to get that first character for free. Balance updates are all free for everyone, forever instead of tied to a new release with more confusing naming conventions (“it ended up segmenting everyone”). There’s the “completely different direction” for post-launch content.
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Ono helped resuscitate the franchise with SFIV and the steps forward with SFV are all admirable. The me who sells his last good kidney for a PlayStation 5 is going to be crestfallen. “Now I’ve reached this super high point in the Street Fighter series…I can very safely say that as long as I’m involved in the game we won’t be taking that approach, of a lot of brand new characters.”
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“They really enjoyed playing all the new characters and figuring out how to use them, but it was very difficult to bring back the old generation of players who played Street Fighter II because they weren’t sure, ‘Who is this character? Why should I care about them? Why should I play this game?’
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“What we actually learned through from Street Fighter III and putting in all those new characters we found out that the really hardcore people really enjoy it,” Ono said through a translator, though pantomiming enough that I understood about 30% of every answer before the English came in. Third Strike was one of his first projects at Capcom, long before he’d effectively become the public face of Street Fighter. Ono, golf-ball-sized Blanka toy in tow and wearing a Hakan-red SFV shirt that looked straight out of a convention swag bag, laughed, as he often does. I also asked this before Street Fighter V - which, with its games-as-service model might also coast through an entire console generation like its predecessor - can even get out the door, because I am greedy.
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And I wondered, with SFV aiming to bridge the gap between IV and III, which is at the end of the timeline, if another full reboot like Street Fighter III would ever be possible. I did so with Third Strike on the mind, having played a bunch of it two weeks prior, most of which was spent getting mad at my pal’s Dudley.
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I sat down with Street Fighter producer and perpetual-smiler Yoshinori Ono last week to talk about Street Fighter V‘s hitherto undisclosed story mode and the series in general. It’d be a decade before the Street Fighter IV resurgence. It also might not have been a great idea for the series as a whole. It was a bold move, leaping far flung into a new chronology of stripping it of most of the familiar faces that make up a typical Street Fighter roster (only Ryu, Ken, and Akuma were present before Third Strike brought Chun-Li back). The number of unique animations, the art style, the famous Daigo parry that I saw before “esports” was a phenomenon observed by everyone from ESPN to HBO to university. Aside from the immortal Street Fighter II and the clever (in a “ Die Hard is my favorite Christmas movie” kind of way) Super Puzzle Fighter II Turbo nod, Street Fighter III is probably my favorite in the series.